A bright, collectible trading-card set that teaches you how to play Ultimate — the fast, fair, refereeless team sport played with a flying disc.
Every card teaches a piece of Ultimate — from your very first throw to the spirit that holds the whole game together.
Ultimate has no referees - players call their own fouls and settle close calls with respect. Play hard, stay honest, and shake hands after every game. Spirit always comes first.
Two teams of seven race to pass a flying disc into the end zone. You can't run with the disc - pivot and throw to a teammate. No refs, no tackling, all heart.
The field has an end zone at each end and long sidelines down the sides. Step over a line and the disc is out. Always know which end zone your team is attacking.
Every point kicks off with the pull: the defense hucks the disc all the way down to the offense. The moment it's in the air, both teams sprint into action!
The go-to throw. Reach across your body, point your shoulder at the target, and snap your wrist for a smooth, flat flight. Step around your defender as you let go.
Grip with two fingers under the rim and your elbow tucked in, then flick your wrist. The disc zips out the other side - perfect for beating a defender's mark.
Trap the disc with two hands in a 'pancake' - one hand on top, one below - or pinch the rim. Keep your eyes on the disc until it's safely in your hands.
Sell a hard fake one way, then explode the opposite direction to lose your defender. Time it so you're wide open right as the thrower is ready to pass.
Stick to your player like glue. Stay an arm's length back, mirror their feet, and reach to block the throw - just keep it clean and avoid contact.
The thrower has ten seconds to release. The marker counts out loud - 'Stalling one, two, three...' Reach ten and the disc turns over, so move it quick!
Drop it, throw it out of bounds, get it blocked, or stall out, and the disc instantly flips to the other team. No whistle, no pause - sprint straight onto defense.
Catch the disc in the end zone you're attacking and that's a goal! Land in bounds with control. First team to the target score - often 11 or 15 - takes the win.
Version 1 — 12 cards across five rarities, from Common all the way up to a single Legendary: the Spirit of the Game.
Previews are low-resolution and watermarked on purpose — the real printed cards are crisp, collectible and made to trade.
Start your collection — order by email and we'll sort out payment and delivery.
To order, email info@flightsquad.co.za and tell us how many lucky packets (R50 each) and/or complete sets (R300 each) you'd like.
We'll reply to confirm your order and arrange payment and delivery.
Please note: shipping costs are added to the prices above.
Twelve cards are only the beginning. Version 2 is already in the works — brand-new cards, new heroes and more of the game to collect. Don't wait: start your set now and grow your collection as it expands. Early collectors get in first!